WelcomeUser Guide
ToSPrivacyCanary
DonateBugsLicense

©2025 Poal.co

1.4K

I tried downloading a few utilities from ROMhacking.net. However, they were all palette swap tools instead of a robust re-colorization like what I've seen in the SML2 and Kirby ROM hacks. There are a few JRPGs that I want to give a facelift, like the original Seiken Densetsu and some of the SaGa games. I'm looking for advice about if I need a decompiler, if I have to engineer one myself for each specific game using a more broad tool before reassembly, etc. Thank you in advance, if you have any insight.

I tried downloading a few utilities from ROMhacking.net. However, they were all palette swap tools instead of a robust re-colorization like what I've seen in the SML2 and Kirby ROM hacks. There are a few JRPGs that I want to give a facelift, like the original Seiken Densetsu and some of the SaGa games. I'm looking for advice about if I need a decompiler, if I have to engineer one myself for each specific game using a more broad tool before reassembly, etc. Thank you in advance, if you have any insight.

(post is archived)

[–] 1 pt

Did you look at the readme file?

Super Mario Land 2 DX is a romhack of the original Super Mario Land 2 for the GameBoy that turns the game into a GameBoy Color game. It adds color, lets you play with Luigi (with different physics) and removes the lag.

Here is what you need to do:

Get a copy of the unmodified rom, and a copy of the hacked rom. Look inside the files and compare them. A hex editor might be sufficient, but you might need a disassembler.

Comparing the code between the two versions makes a load of sense. It seems like I still need to learn some assembly language first, but this is a reasonable start. Thanks!

I once owned a NES cartridge that you slid your gameboy cartridge into. Then you could play with some color. It was a device similar to the Game Genie. It was basically a converter of sorts. I've forgetten the name of the cartridge, but I'm sure a quick internet search would find it. You could possibly find a ROM for the converter and use it?

I think that cart you are talking about is a Super Gameboy add-on. I thought I saw some forum post about running palette swaps through it, but it doesn't seem like a 'baked in' solution like some of these other hacks. Someone else said, if you have to ask, you're not up to the technical challenge of performing a color hack -_- So, I don't know - maybe I'll just remake the game in some software I already have without Gameboy hardware emulation limitations.

[–] 1 pt

Not sure about ROM colorization, but if you can use a program called Lunar Magic to create ROM-hacks. It allows you to import your own art and build your own levels. The learning curve is pretty steep from what I hear but there are some incredible creators working at the moment and a lot of resources/people you can connect with.

[–] 0 pt

You probably need a Gameboy and some ROM, and some means of coloring. Are you a nigger or something? Where to start. Sheesh.

Are you a nigger or something?

reporting in.

[–] 0 pt

You go girl. (Or something like that I suppose).