That seems pretty out of touch.
Uh how? I've played on multiple modern VR sets on PC and a friends PS4 for nearly a decade now. I've been to trade shows and tried them there too. That's not being "out of touch" that's called being "up to date."
"The headsets you tried at PAX were probably DK1s, which were dogshit."
Worked perfectly fine for me. I'm use to twitch based fast moments. Everyone else clearly wasn't.
"You saying that VR hasn't taken off doesn't make it true."
I'm sure you'll be able to debunk my claim that it hasn't even reached 50% user base across all platforms...
" I'm not going to"
Nevermind, just another VR fag mad that I ain't acting like it's the second coming of Christ.
No, I won't debunk your claim because that's obvious. VR is maybe 2% of PC players, and steadily increasing judging by Steam's hardware data. My main point of contention with you is over the "gimmick" claim. Niche, perhaps; gimmick, certainly not.
A decent analogy/comparison could be the SNK Neo-Geo. It was a hideously expensive home arcade console. It wasn't as popular as the SNES or Genesis for obvious reasons, but it wasn't a failure and it filled its niche. Not a gimmick back then for hardcore arcade purists.
"No, I won't debunk your claim because that's obvious. VR is maybe 2% of PC players, and steadily increasing judging by Steam's hardware data"
WOAH MAYBE 2% AFTER OVER A DECADE?! Why got for 98% of the market when you can have a MAYBE 2%! LOL I bet you thought that was a good counter argument. Half life 2 sold ten million the same time frame, just saying.
"My main point of contention with you is over the "gimmick" claim. Niche, perhaps; gimmick, certainly not."
It is a gimmick because that is definition of the word itself. An innovative or unusual mechanical contrivance; a gadget. It's not a insult, it's calling a spade a spade. It's also a Niche because of it's ridiculous pricing and space you need to use it too.
If you look at Steam's hardware data, you'll find that high-end GPUs have similar adoption rates to headsets, but the market for the latter is actually growing and set to surpass the former due to accessibility; the market is currently saturated with fully functional headsets at affordable prices right now, as well as more affordable GPUs that can sufficiently push them. Your angle about long development time is irrelevant. Example: It took a few decades for commercial aviation to become viable after the invention of fixed-wing aircraft. I don't think VR will ever completely replace traditional gaming, but it will command a large market.
To argue semantics, "gimmick"has a negative connotation and usually is reserved for a product with features of no intrinsic value. I disagree with that.
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