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952

The amount of walking and riding is pure filler, it's lazy and there's a lot of it

you have to walk around in fields picking flowers for crafting...

You have to discard dozens of inventory items one. At. A. Time. It will take minutes to do this unfun menial task.... What an oversight!

I am to believe a aaa studio with billions of dollars did this?

Anyone know if this game was outsourced?

The amount of walking and riding is pure filler, it's lazy and there's a lot of it you have to walk around in fields picking flowers for crafting... You have to discard dozens of inventory items one. At. A. Time. It will take minutes to do this unfun menial task.... What an oversight! I am to believe a aaa studio with billions of dollars did this? Anyone know if this game was outsourced?

(post is archived)

[–] 0 pt

We're not to the point where we can expect a game to match up to reality yet, so that should absolutely be the case.

[–] 0 pt

even if it were real looking (which it almost is), what does that do for someone who can go look at nature for real anyways

[–] 0 pt

I don't know man, you're the one here talking about playing it, i was trying to discuss it, as i played it back when it came out and enjoyed the work they put in on the scenery, but all of your responses are pretentious complaining, so i don't care.

You must be great at parties.

[–] 0 pt

all i'm saying is that graphics fidelity add zero points to the quality and likeability of a game for me. the only time graphics affect my decision on how good or bad a game is is whether I think they focused so much on graphics that it took away from other parts of the game, then I might say the graphics are taking away from the game experience.