Note before reading: I've played about 11% of this game so far, and I made a previous post (linked below) that builds into what's written here. And to bypass wasting time refilling cores for you and your horse and wasting time riding places and redoing things since it allows you to fast forward time (the game still isn't good, but it smooths over the time wasting). Make sure to block the trainer from internet access; it has chinese text in it so it might be doing other things as well; please post in the thread if you find one without chinese affiliation.
I just happened to hear the negro in our camp telling a slave story as if he's living in the year 2020 (the year is supposed to be 1899), and it completely sounds like a line a Jew would give a negro for subversive purposes for young people playing this game who don't know the history. Also, the negro mentioned a pocket watch which I just fucking donated to the camp. I was hesitant to donate those items, but then I noticed the tab in my inventory said "donations" so I felt that I was safe in that I didn't need any of those items for anything else in the game, then right fucking after this happens. Obviously this is really irritating, and I'm already willing to use a trainer to bypass any consequences this game deals out. As I said this game is trash when compared to the hype people gave it (9.7 out of 10 my ass, this game is definitely not legend tier and is several notches below in the best of cases, assuming someone loved all the things the game did - it just fucks them up in some way).
Since I've played about 11% of this game so far I'm going to mention my thoughts for posterity, as I'm fairly certain that many of these issues are not going to get better, and some of them cannot be fixed without the devs overhauling portions of the game.
RDR2 is due for a remake
**Here's a blerb I found online that I mostly agree with:**
The instructions are not in the controls menu, the help menu for the horse(don't even know where else to look for this info, and the information for everything is scattered all over the place) nor is there a context message when you're following someone again (why would they not do this? Aside from this, this game has a lot of shortcomings compared to what I read online from people. This game is pissing me off. A lot).
I haven't played GTA 5, but I'm pretty shocked that a game from Rockstar has this many issues with the controls and in-game information. Why are there a million different menus for information? Why does Arthur carry a journal that has SOME of the mission info in it, then there are 2 or 3 other menus with bits of information in it. I can't even remember where everything is, and I have a feeling I'm supposed to check these menus for critical information.
On the journal again, what's the point of this? Is this supposed to be immersive? Because I HAVE to access the start menu for a lot of information plus the in-game map. Also, I don't really want to read from a journal like that; this feels more like the devs getting high on their own supply here. Rather than make an option to read stuff in plain text, just have it convert the text on the pages from handwritten to computer text, if we must do the "IRL" journal thing.
Back to the controls, there are going to have to be context menus up all the time for which actions are available at a given time, with an option to turn them off PROPERLY displayed in the menus (the CONTROLS menu and NOWHERE ELSE). I'm trying to use a controller because of how many different controls there are, and I found with Doom Eternal that games nowadays have so many different things the player can do that there's no choice except using a controller, even though the game is begging me at times to use a keyboard and MOUSE. The issues with controls need to be worked on. I just re-entered gaming after 10-12 years of nearly no gaming at all, and this could be construed as user-hostile.
I just got a hunting map. Why is the hunting map in my inventory instead of the map menu, and why doesn't it appear to match the map menu's master map? It also has the incredibly irritating to use system that the journal has. This is more so something one would do with VR, not a controller/mouse & keyboard game.
Why doesn't tracking down an animal involve following actual footprints and dung and whatever else? Instead I have to go through several (irritating) menus and button presses to do basic stuff. Why did during this bear hunting mission Arthur randomly go into dead eye mode (is that even what happened??) then I shoot the animal, go into an animation that looks like I'm just going to die (so I set down the controller) then there was QTE to do something, i didn't see the button it wanted me to press, then I died. I didn't even get an option to redo the mission or whatever, and i'm now in a random location, i can't use the map to get back to where I was because of the aforementioned issues. My hat is missing. I don't have any items to refill my core. There's a completely different horse assigned to me now (where in the hell is my normal horse). What. the. hell. is. going. on? Is this a glitch? Why would this ever happen in a game? This game is falling massively short of the praise I saw it getting online. I'm not having fun, the story is kind of interesting, and I don't see any potential here that's going to save this game so far.
Search function. Rockstar, make a search function for your stupid menus. There are probably a thousand options between all of these menus, and the obvious solution is to allow search. I have no idea what is happening in the software industry that search functions for menus hasn't become standard, but it's been slow to catch on, and the idea had a mainstream positioning in 2009. Two. Thousand. Nine. 12 years ago.
I'm noticing the controller menu is flashing the different functions for the buttons (I was wondering why it was changing sh*t while I was reading it) instead of putting slashes between the functions so one can read it properly. There are so many things wrong with this design choice I'm not even going to start listing why it's a bad idea. Rockstar should obviously change this. It's not even done correctly for what they're trying to do either.
I take a 10 year hiatus from gaming and this is what I come back to? Every modern game I've played so far has had ample glitches and game changing bugs as well as poor design choices all over the place. The menu system I'm noticing is a trend, which is really ironic because programming requires knowledge of data structures, and menus are one of the most obvious and oldest examples of a great place to apply knowledge of data structures.
I just noticed that in the start menu "progress" and "story" are poor descriptors for what is in those menus. If those labels were flipped it would make more sense, but still pretty bad. What is going on here? Rockstar has pretty smart people working there. Is this some strange strategy for ?something? or did they really just poorly label and implement the menus... and controls... and portions of the game play.
And while I'm at in now, the movement in this game is irritating as well - toss out the extra animation for changing direction with the character and horse. Also, whatever is going on with the horse picking up speed and slowing down should be changed - just have it stop shortly after the button is let go and have it start walking when the button is pressed. Also, there are a number of buttons that move the horse forward that shouldn't. Fix that and make those buttons do nothing. A guy could fall off a cliff accidentally with that junky implementation.
I have a strong feeling these issues are going to grow and grow the more i play. I'm kind of interested at this point in logging these issues for posterity as I've done with other games that are highly praised.
** end blerb **
Durability for weapons. No. When did durability ever make a game better? This is a graphicsfag feature to gawk at the weapon model in an ostentatious and unprompted way. Repulsive.
I'm not sure what happened here but I got in a horseback fight and after i killed everyone the corpses all disappeared by the time i looted 2 of them. why? wtf? if this is supposed to happen in this game change it so it doesn't happen. why would this be a thing?
I can't even explore the map without having to go back to a store and buy bullshit to eat for my horse and myself. These are game mechanics for a Sims game and nothing else. People were curious about mechanics in games like this in 1996, not fucking 2018... god! the stupidity here is astounding.
I would turn on a trainer at this point, but I'm curious how bad this game gets, and I want to experience the real deal. Honestly, it's getting kind of funny at this point that I can make such observations about a huge friggin' game companies derps. These are derpy screw ups to put it mildly.
Do I have to use items one by one or can I use multiple at once? I have to go through that pie menu and cycle through items just to restore an empty core? How was this not taken care of in development? Someone let me know if I'm missing something here because this is.... all my wat
Is there a dialog log in this game? I'm trying to go over something someone said, and I can't find it. This game seems to love dropping the player off at dead end roads. I don't think this was intentional. It seems like this game wasn't finished.
I'm on a bounty mission and the game just told me that a hog tied passenger will drown if i go through deep water on my horse, then the guided path says to go through deep water....
The game needs to have better checkpoint save functionality. I don't mind the horseback riding but when I'm trying to redo crap I don't want to wait through the ride again, this is just wasting the player's time. This is what dark souls does and i think that's why people call that game "hard". The only difficult part about dark souls is not getting so bored that you just turn 360 degrees and walk away from playing it.
Quick time events... there are quick time events in this game... and during cut scenes.... this was the only criticism I had for RE4, an otherwise perfect game. RDR2 is now on the cusp of an anti-game or something... how does anyone think this game is above average? Where are the points above a 4.5/10 coming from?
I have to press and hold the button each time I want to discard an item... I have dozens of items I need to throw away right now... god. what is wrong with this game??
put an option in the menu to skip all of these pointless repeated cut scenes for skinning animals and everything else. and why aren't some cut scenes skippable until they get well into the damn thing? I have to keep mashing the button to find out if it's eventually skippable... how did any of this get past quality control at rockstar?? what is going on at that company? politics in the work place??? i bet that's exactly what happened.
(post is archived)