Jonathan Blow's hit indie game, "Braid", is a puzzle-platformer that needed a custom game engine to support its time-manipulation mechanics. And if you like puzzle games, check out his more recent, "The Witness", too, which in a sense has some weird physics.
Jonathan Blow's hit indie game, "Braid", is a puzzle-platformer that needed a custom game engine to support its time-manipulation mechanics. And if you like puzzle games, check out his more recent, "The Witness", too, which in a sense has some weird physics.
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