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I am aware that there are some games based on weird laws of physics. I remember one game based in absence of gravity. Another game an FPS arena with possibility to control laws of physics. I have missed all of these games. If you have played these two, or any other game alike, please tell me about them. I am really interested in creative gameplay.

I am aware that there are some games based on weird laws of physics. I remember one game based in absence of gravity. Another game an FPS arena with possibility to control laws of physics. I have missed all of these games. If you have played these two, or any other game alike, please tell me about them. I am really interested in creative gameplay.

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[–] 2 pts

There's a lot of games where people weigh less than a pound. Dynasty Warriors, Skyrim, Devil May Cry,...

[–] 2 pts

There is always Elite Dangerous:

  • Normal flight is mostly Newtonian, but with a bonus to acceleration and rotation if your speed is within an optimal range, and upper limits on thruster spatial and angular velocity for gameplay balance. Gravitation also has a speed limit, although both limits only apply in their respective directions of acceleration, so with enough time they can be combined to reach any speed (a community sport known as Speedbowling).

  • Interplanetary travel has new physics of its own, allowing speeds up to 2001c, and the effect of gravitation now limits your cruise acceleration (as opposed to applying orbital mechanics). This also limits deceleration, which can leave you physically unable to slow down if cruising past a planet.

  • Interstellar travel has no spatial physics at all, just a fixed total time to arrive at a destination star (about 30 seconds including charge time), although it does have an interesting fuel expenditure curve which is affected by ship mass. One tank of fuel can get you anywhere in the galaxy in theory, if you're willing to make thousands of tiny jumps, although in practice this is only true around the galactic core due to lack of available star density elsewhere.

[–] 2 pts

Doesn't any game that lets you double jump do that?

[–] 2 pts

Rocket League let’s you double jump. Still strong realistic physics.

[–] 1 pt

Yeah right, a car wouldn't survive a minute in that arena let alone if there was a live driver inside.

[–] 1 pt

Materials and self driving. Nothing to do with physics

[–] 1 pt

I remember the old Matrix games would allow you to manipulate physics, like slow time and run on walls and stuff like that

Jonathan Blow's hit indie game, "Braid", is a puzzle-platformer that needed a custom game engine to support its time-manipulation mechanics. And if you like puzzle games, check out his more recent, "The Witness", too, which in a sense has some weird physics.

[–] 0 pt

Glitches into the neverworld in 1080° Snowboarding.

[–] 0 pt

Negative gravity.

Can't find it.

[–] 1 pt

I'm reminiscing on games with modified servers where the gravity was negative.

[–] 0 pt

I don't know, but for years and years I have been wishing for a PC version of Resident Evil 5, then a couple days ago I stumbled upon RE5 on Steam, so that's cool.

[–] 0 pt

What was that game where you played a man stuck in a pot and swung a big pick to move around? It was popular a couple years ago.

I always obey the laws of physics while I play games.

...laws of physics defying games - is this better?