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A humorous look at Dark Souls 2 that draws inspiration for its music from, "Livin' in the Sunlight, Lovin' in the Moonlight," as made most recently culturally popular by Tiny Tim's Carson appearance.

A humorous look at Dark Souls 2 that draws inspiration for its music from, "Livin' in the Sunlight, Lovin' in the Moonlight," as made most recently culturally popular by Tiny Tim's Carson appearance.

(post is archived)

[–] 0 pt

I didn't like it at all. The environment was unique but that wasn't enough to save it. I have a huge write up somewhere on my thoughts.

The boss battles are playing in a quirk of video game programming, i.e. zero point errors...? That's beyond stupid imo. I played the game without armor because it slowed me down so bad. Also, steam shows the game has a 20-30% completion rate, so i think people have been bullied into saying they like it. Might be there japs online posting that stuff

[–] 0 pt

I 100 percented Demon's Souls, the rest I played less of because while they work to refine the concepts of gameplay, they are not each a fundamental change to the series that brings it to a new level. I never even partook of the multiplayer, not once. I don't like multiplayer gaming so it left me disinterested in the PvP aspect which many of the more hardcore players latch onto.
I would not trust Steam to show just how interested in a game people are, as many who buy games, especially on Steam, never really play them at all. I would say the better way to gage how engaged a player base got with a game would be to see how many people got the first achievement that also completed the game. I know many games that people picked up in sales and bundles are great games, but not getting the playthrough numbers that would illustrate that to the casual eye.