Every disk related operations (read/write) will go from a couple of ms to virtually zero, which cumulatively (since it's never just one read/write) can represent a bunch of seconds
So yeah it's going to load faster, cached assets come to mind also
Also, if you use virtual memory to compensate lack of ram, then yeah shit's going to speed up also
But I believe it's only at load point, but don't take my words for it, investigate the underlying mechanism of your game/game engine to find out
I’ll test that out to see if it improves overall gameplay or load times.
You have a particular game in mind?
I posted a thread yesterday, something WWII but historically accurate I’m thinking of red orchestra 2 possibly after reading the comments.
(post is archived)