The SSD would make it feel significantly faster. While all that will actually be faster is reading and writing from the storage. You will notice that. Your OS (Windows I assume) will load way faster and use the SSD as page file in the instances where your memory doesnt fill its needs. Which again would make it feel way faster.
What would you suggest to use as a page file size?
And does the below mean it tries to store the entire program in the turbo buffer for even faster read/write times?
The TurboWrite buffer size* is upgraded from 12 GB to 78 GB.
Buffer space usage is typically used from a storage perspective as a space to store the most frequently accessed files so they are resident in the buffer rather than making a second lookup to the file allocation tables.
So what you would be storing there would be the most used files from whatever you are reading and writing most often.
Long productive day of coding? That entire code base that gets called every time you change something or compile is going to be in there if it fits.
Gaming.. its going to be the texture packs or DLLs most used to make that game work.
Page size -- From old school windows days the recommendation was twice the system ram. this becomes a file written to disk that the OS can access specifically for situations where more ram was needed and wasn't available.
I would recommend sticking with that. But I am not a modern windows expert and gave up windows early into Win 7.
Edit.. I a word
I had to update to windows ten from seven since some programs stopped working. Is page file the same as vram? And can vram be set manually also?
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