Screw with it in what way? What is making the size increase so much from crafting?
Screw with it in what way? What is making the size increase so much from crafting?
bad coding and lack of database compression/accuracy.
each item could be stored with just a lookup table index # if all the mods are static, or for a range of #'s the mod number with its min and range rolls. most rpg saves are no where near this big. Only thing larger are open world generation saves (entire planets like minecraft/factorio)
bad coding and lack of database compression/accuracy.
each item could be stored with just a lookup table index # if all the mods are static, or for a range of #'s the mod number with its min and range rolls. most rpg saves are no where near this big. Only thing larger are open world generation saves (entire planets like minecraft/factorio)
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