If you screw with the crafting system too much you will end up with a savefile over 8mb that won't load.
Screw with it in what way? What is making the size increase so much from crafting?
bad coding and lack of database compression/accuracy.
each item could be stored with just a lookup table index # if all the mods are static, or for a range of #'s the mod number with its min and range rolls. most rpg saves are no where near this big. Only thing larger are open world generation saves (entire planets like minecraft/factorio)
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