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[–] 1 pt

How to break Cyberspunk:

Turn it on

If you screw with the crafting system too much you will end up with a savefile over 8mb that won't load.

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Screw with it in what way? What is making the size increase so much from crafting?

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bad coding and lack of database compression/accuracy.

each item could be stored with just a lookup table index # if all the mods are static, or for a range of #'s the mod number with its min and range rolls. most rpg saves are no where near this big. Only thing larger are open world generation saves (entire planets like minecraft/factorio)

[–] 0 pt

That video is super annoying. What's the tldw?

[–] 1 pt

doesn't have the attention span to watch a 10 minute video, has the gall to ask for a summary.

take your adderall and watch more pewdiepie.

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This video is pewdiepie. That's why it's annoying. Also it's a 27 minute video.

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also blind, cant read "The Spiffing Brit" on the account name of the video.

here's a new feature of this site, lets see if you know what this is.

[–] 0 pt

He shows that the crafting tree is absolutely fucked by getting a perk that cuts the cost of using and gaining crafting components. The retard devs failed to close a crafting loop, so dismantling health kits you made leads to a net gain.

The other notable exploit is a painting you get from a side quest (near end of vid) that sells for a shit ton and you can buy it back for $5. This apparently works for any similar quest item.