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244

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[–] 1 pt

Yeah, the Chinese handhelds are really hit or miss. Some are just awesome, some are kind of meh.

[–] 1 pt (edited )

Thinking again about the overall issue, I think it has more to do with "graphical depth"/"pixel density" than screensize itself; for instance I own this too https://youtu.be/Uw3BJ8TJtnw?t=228 an "ORG gaming retro"

It's super retarded, all games are lame and retarded, but it's so lame and retarded it's funny

The screen is something like 1,8 inch, and pixels are so big you can count them on it

I don't have the eyesight issue with it

[–] 1 pt

It could have something to do with the refresh rate or the backlight. Screens on some of those things have to be reject merchandise as bad as they are.

[–] 1 pt

Maybe I should try with lower backlight, but I would say, the screen is sort of "too good". Some pixel doubling would make things easier on the eyes I think. That's something I get on the cheap x9 since the screen is bigger so scaling goes from "100%" as in original size, to "stretch" for uneven scaling over the entire screen, to "keep aspect ratio" for a stretch while keeping... the original 4:3 aspect ratio, of course

It's an IPS screen at 60fps refresh rate...

>The Anbernic RG350M game console includes a 3.5-inch IPS screen with 4: 3 aspect ratio and a resolution of 640 × 480 pixels. To move the emulated titles it has an Ingenic JZ4770 SoC with MIPS32 rev2 + SIMD2 cores that reach up to 1.GHz, as a GPU we have the X2D Core and on the board there are 512MB of DDR2 RAM and 16/48 / 144GB of NAND storage .

https://en.wikipedia.org/wiki/Neo_Geo_(system)#Display

>Display resolution: 320×224 px (many games only use the centermost 304 px),[27] progressive scan

Well... It already gets doubled it seems...

Unless it's the other way around, the game is kept at scale 1:1 and the screen resolution gets switched to fit on launch at half its original ... 640 × 480 resolution... Because it doesn't look doubled at all, I can hardly count the pixels on "king of fighters" neogeo series