It could have something to do with the refresh rate or the backlight. Screens on some of those things have to be reject merchandise as bad as they are.
Maybe I should try with lower backlight, but I would say, the screen is sort of "too good". Some pixel doubling would make things easier on the eyes I think. That's something I get on the cheap x9 since the screen is bigger so scaling goes from "100%" as in original size, to "stretch" for uneven scaling over the entire screen, to "keep aspect ratio" for a stretch while keeping... the original 4:3 aspect ratio, of course
It's an IPS screen at 60fps refresh rate...
>The Anbernic RG350M game console includes a 3.5-inch IPS screen with 4: 3 aspect ratio and a resolution of 640 × 480 pixels. To move the emulated titles it has an Ingenic JZ4770 SoC with MIPS32 rev2 + SIMD2 cores that reach up to 1.GHz, as a GPU we have the X2D Core and on the board there are 512MB of DDR2 RAM and 16/48 / 144GB of NAND storage .
https://en.wikipedia.org/wiki/Neo_Geo_(system)#Display
>Display resolution: 320×224 px (many games only use the centermost 304 px),[27] progressive scan
Well... It already gets doubled it seems...
Unless it's the other way around, the game is kept at scale 1:1 and the screen resolution gets switched to fit on launch at half its original ... 640 × 480 resolution... Because it doesn't look doubled at all, I can hardly count the pixels on "king of fighters" neogeo series
I know that there are certain small LCDs that do this to me as well. Some are really pleasing to look at, some just hurt.
It could be partially due to bad upscaling - 640x480 isn't a good multiple of the original, so if it's going full screen it's stretched a bit. The last one I bought was one of those drugstore $20 multi-game units. The games are crap, but the screen is superb. I need to dig around a bit and see if perhaps it can run other things with a bit of coaxing.
>It could be partially due to bad upscaling - 640x480 isn't a good multiple of the original, so if it's going full screen it's stretched a bit.
I've handled that already, games are displaying at original size so there's no bastardized display/shitty half pixels. Also, all filters are disabled because I like those games crispy and clean, no blur
Now since the original scale is around half of 640x480... That feature in emulators settings (keep original size) maybe goes "force switch" on the original screen resolution at half of it on game launch...
>The last one I bought was one of those drugstore $20 multi-game units.
What model/name?
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