It's weird to me that some developers can handle it so much better than others. I can't be certain, but after seeing how the PS3 emulator handled expanding the 30 fps cap of a lot of games, the answer might be with programming how much vertical blanking occurs between some CPU/GPU dependent process for controls/animation and the TV/monitor refresh rate. It's above my current programming pay grade to figure out, that's mostly what I know!
It's weird to me that some developers can handle it so much better than others. I can't be certain, but after seeing how the PS3 emulator handled expanding the 30 fps cap of a lot of games, the answer might be with programming how much vertical blanking occurs between some CPU/GPU dependent process for controls/animation and the TV/monitor refresh rate. It's above my current programming pay grade to figure out, that's mostly what I know!
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