that sounds bad. If that is the case you think they would cap the frame rates based on your settings to make it match.
It's weird to me that some developers can handle it so much better than others. I can't be certain, but after seeing how the PS3 emulator handled expanding the 30 fps cap of a lot of games, the answer might be with programming how much vertical blanking occurs between some CPU/GPU dependent process for controls/animation and the TV/monitor refresh rate. It's above my current programming pay grade to figure out, that's mostly what I know!
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