AAA devs are typically a younger programmer/artist working 60 hours a week for below average pay. The vision of the game is made up either by out-of-touch managers or a committee where they look at monetization strategies as a higher priority than simply a straight game.
It's almost AAA quality apart from the graphic design
Because gamers choose to pay for the worst part of the game, that comes at the cost of the rest of the game.. content.
What you see here is graphics, and game mechanic. What you don't have is hours of unique game content.
Trying to add story is expensive and fucks with ever other aspect of a game. Worst part is that if you did have a good engine, it's usefulness is only relevant to a few hours of game play, so you don't even have an incentive to make it good. You only want it to be so good as to barely support what the story demands. That leads to a strange mix of spaghetti and lasagna.
I think I see where you're coming from with the 'content' angle. Centipede didn't have a lot of content/bloat because it was distilled gameplay - art assets and the mechanics. I've always tended to favor 'plot' over 'story' in games. I guess that's why I didn't mind earlier JRPGs that were limited by how much text they could squeeze onto the NES and SNES. It was when they started doing all the things that fans wanted, like more backstory (key point, more 'story'), that game dialogue became so bloated and trivial that I haven't been able to stand many RPGs since probably the PS2 era because it all just feels like wasted time when I could be fighting monsters and seeing some of the level and puzzle designs.
Crazy how old news has escaped me completely. I guess the full game is available for download from Steam now https://store.steampowered.com/app/1116960/UNDEFEATED/
Looks for me like Source engine build. This graphics belongs to 2005, not 2020. Maybe thats why. Yeah yeah, I know content is important but this is at best 5 star Android game. Compare it to Sniper Elite 4 and you will quickly realize that some games just cannot be played on shitty graphics. You need only 2 colors and hundred 100x100 pixels to play great game of chess, but for real world simulations you need AAA, their connections, their brainpower and their budget
Looks for me like Source engine build.
Unreal Engine 4.
Compare it to Sniper Elite 4
I can tell we are not going to agree on anything in this discussion if you're holding up Sniper Elite as any kind of standard of gaming.
Im sorry, thats the only game I play and the only reason I dualboot. Im not considering anything below it "a game worth money" but hey - everyone has his kinks, right? The title of this very thread is "WTF, why do AAA devs even get paid?" and I dont think I answered it wrong. They get paid to deliver as close to reality experience as it's virtually possible (one of the reasons at least) Is there anything wrong with this explanation or you just salivated for no apparent reason?
thats the only game I play
or you just salivated for no apparent reason?
I have my doubts that Sniper Elite 4 is the only game you play. Also, starting your comment off with an UE4 game looking like a Source engine game didn't help my impression that your comment was seeking only to be inflammatory, to which I responded in kind. No need to get rump rattled.
They get paid to deliver as close to reality experience as it's virtually possible
Another great jest. Have you seen the disasters of the modern gaming industry in the past few years? I would say 15, but really, most people don't have to look much farther than a few to see that the industry part of 'gaming industry' is a mess; and it's probably because of diversity hiring.
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