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Some developers have described crunch as 16-hour days, seven days a week, sometimes for months at a time. It's a long-standing feature of the video game industry that is often presented as mandatory, sometimes without overtime pay.

"Some studios are great, don't crunch, have good healthy language norms, they have a good way that people talk to each other," Jonsson said in an interview after his presentation.

"Others are absolute garbage."

Pour project management skill and lack of knowledge of a development process.

Even 10 years ago they were underpaying and pulling continuous "crunch" times, all the while going full SJW and hiring incompetent niggers, women and pajeets. Only the stupid or desperate stuck around that industry as programmers or artists, because there was higher pay and better conditions everywhere else.