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145

Now it's time for the adventure of Skyrim itself. Many people think these mods just add unneeded tedium, and I say "Fuck you" to those people. I've had way more fun because of these mods, than anything Vanilla Skyrim could have offered. These mods have pretty much become standard issue for just about everyone who mods Skyrim for a reason. Most of you have already probably played these mods, but I gotta farm those sweet sweet upvotes if I'm ever going to get a red name. (Just kidding, otherwise I wouldn't do these mod compilation posts, each mod would get their own post (pls don't down))

Frostfall - Hypothermia Camping Survival*

LE: https://www.nexusmods.com/skyrim/mods/11163/

SE: https://www.nexusmods.com/skyrimspecialedition/mods/671/

Adds in the need to manage body temperature and dampness, through food, clothing, and camping. Sounds simple at first, but now you need to start carrying some supplies on your adventures to start managing some basic needs. The best armors in the game for protection, WILL NOT be the best armors for survival in the cold wilderness. Also adds in cloaks, and some simple backpacks to make up for the added supplies you'll be carrying. Conjurers will also finally be able to summon up a warm bed.

Realistic Needs and Diseases*

LE: https://www.nexusmods.com/skyrim/mods/78785/

SE: https://www.nexusmods.com/skyrimspecialedition/mods/3487/

Even more needs now need to be managed, hunger, thirst, and sleep. Also makes diseases FAR more of an impedance to your adventure, but you can sleep them off if you like.

Hunterborn

LE: https://www.nexusmods.com/skyrim/mods/33201/

SE: https://www.nexusmods.com/skyrimspecialedition/mods/7900/

Makes for a better hunting and gathering experience, to help offset some of the added difficulty added by Frostfall, and RND. Gather realistic amounts of resources from the animals you kill, as well as some crafting items that help you survive out in the now more dangerous wilds of Skyrim.

MorrowLoot

LE: https://www.nexusmods.com/skyrim/mods/66105

SE: https://www.nexusmods.com/skyrimspecialedition/mods/3058

Tired of every single item in the game worth having being in the loot tables? Tired of there being no sense of exploration? MorrowLoot fixes that, by returning the game to a more Morrowind style loot system. Only the most common items will now be found as loot, and at merchants. All the good stuff? Hand placed around the world for you to find. Go find them. Also heavily nerfs blacksmithing, because what's the point of hand-placing loot, if you're just going to craft it anyway?

Alternate Start - Live Another Life

LE: https://www.nexusmods.com/skyrim/mods/9557/

SE: https://www.nexusmods.com/skyrimspecialedition/mods/272/

Allows you to choose different starts for your character, as well as being able to turn off the main quest. You're no longer shoved through Helgen, nor forced into being THE CHOSEN ONE. Your adventure is now more your own. Or maybe you're just sick of being dragged through Helgen by people you couldn't give less of a shit about.

*Note: Don't start these mods right away. The added scripts will probably mess up the Helgen experience, and you'll probably die due to unfulfilled needs long before you get to a point where you can actually start managing them effectively.

Now it's time for the adventure of Skyrim itself. Many people think these mods just add unneeded tedium, and I say "Fuck you" to those people. I've had way more fun because of these mods, than anything Vanilla Skyrim could have offered. These mods have pretty much become standard issue for just about everyone who mods Skyrim for a reason. Most of you have already probably played these mods, but I gotta farm those sweet sweet upvotes if I'm ever going to get a red name. (Just kidding, otherwise I wouldn't do these mod compilation posts, each mod would get their own post (pls don't down)) #Frostfall - Hypothermia Camping Survival* LE: https://www.nexusmods.com/skyrim/mods/11163/ SE: https://www.nexusmods.com/skyrimspecialedition/mods/671/ Adds in the need to manage body temperature and dampness, through food, clothing, and camping. Sounds simple at first, but now you need to start carrying some supplies on your adventures to start managing some basic needs. The best armors in the game for protection, WILL NOT be the best armors for survival in the cold wilderness. Also adds in cloaks, and some simple backpacks to make up for the added supplies you'll be carrying. Conjurers will also finally be able to summon up a warm bed. #Realistic Needs and Diseases* LE: https://www.nexusmods.com/skyrim/mods/78785/ SE: https://www.nexusmods.com/skyrimspecialedition/mods/3487/ Even more needs now need to be managed, hunger, thirst, and sleep. Also makes diseases FAR more of an impedance to your adventure, but you can sleep them off if you like. #Hunterborn LE: https://www.nexusmods.com/skyrim/mods/33201/ SE: https://www.nexusmods.com/skyrimspecialedition/mods/7900/ Makes for a better hunting and gathering experience, to help offset some of the added difficulty added by Frostfall, and RND. Gather realistic amounts of resources from the animals you kill, as well as some crafting items that help you survive out in the now more dangerous wilds of Skyrim. #MorrowLoot LE: https://www.nexusmods.com/skyrim/mods/66105 SE: https://www.nexusmods.com/skyrimspecialedition/mods/3058 Tired of every single item in the game worth having being in the loot tables? Tired of there being no sense of exploration? MorrowLoot fixes that, by returning the game to a more Morrowind style loot system. Only the most common items will now be found as loot, and at merchants. All the good stuff? Hand placed around the world for you to find. Go find them. Also heavily nerfs blacksmithing, because what's the point of hand-placing loot, if you're just going to craft it anyway? #Alternate Start - Live Another Life LE: https://www.nexusmods.com/skyrim/mods/9557/ SE: https://www.nexusmods.com/skyrimspecialedition/mods/272/ Allows you to choose different starts for your character, as well as being able to turn off the main quest. You're no longer shoved through Helgen, nor forced into being THE CHOSEN ONE. Your adventure is now more your own. Or maybe you're just sick of being dragged through Helgen by people you couldn't give less of a shit about. *Note: Don't start these mods right away. The added scripts will probably mess up the Helgen experience, and you'll probably die due to unfulfilled needs long before you get to a point where you can actually start managing them effectively.

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[–] 0 pt

Like I said, the emergent gameplay these mods have created is probably more fun than anything the Vanilla Skyrim experience could have offered. I think I said before that Vanilla was so bad, I couldn't even get through the tutorial without getting bored and quitting, so I sat down and modded it one day, determined to get my money out of it. Frostfall, RND, and Hunterborn were in that first wave of mods.

So, it was my first time out of Helgen, and I'm in Riverwood, preparing some supplies to do Bleak Falls Barrow. I leave town, making my way up, and there's always that lone wolf right after you leave Riverwood, and I'm convinced that wolf is scripted to get you sick, because I've never not gotten Rockjoint from it. It's my first time playing, so I have no idea where any shrines are, nor do I have an alchemical ingredients to cure it, but I remember that if you rest long enough, the disease will go away on it's own. So, I push forward. I manage to make it to Bleak Falls Barrow's antechamber, but then the disease starts setting in so badly, I can't continue. I'm moving so slow, I can't make it back down the mountain either. Luckily, there's that little bandit camp there, so I settle in to sleep off the disease. Turns out it takes longer to sleep them off than I thought. Due to a gross overestimation of how much water I needed, I had plenty of water, but I ran out of food after a week or so. So, I had to butcher and cook those rats at the entrance for meat, as well as the corpse of the wolf that got me sick in the first place, which I carried up the mountain with me. Turns out it takes almost a month to sleep off a disease, which I spent most of eating seared rat and wolf meat. The second my character was healthy enough to leave that bedroll, I immediately booked it back down the mountain, resupplied, and got some disease cures.

The other story I have has to deal with High Hrothgar. Now with these mods installed, it's one hell of a trip no matter what. All the enemies going up will slow your ascent enough that you'll have to camp several times to restore body heat, and it'll take you a few in game days. The descent is faster, because you've already cleared the enemies out. So, this was again, my first playthrough, and I wasn't properly prepared for what was ahead. I ended up using all of my firewood on the way up, but managed to make it to High Hrothgar, and got my business taken care of. On my way down, I got attacked by a dragon, and by the time the beast was dead, my character was getting cold. Too cold to make it back down along the path, too cold to turn back to High Hrothgar. So, I looked around, and saw Riverwood almost directly below me on the mountain. So, I immediately booked it down the side of the mountain, almost dying of fall damage several times, and I managed to make it into the inn right before my character died of hypothermia.