I think those can be ignored. I like to make things object-oriented, so there are base-objects without specified textures from which other objects inherit.
I think those can be ignored. I like to make things object-oriented, so there are base-objects without specified textures from which other objects inherit.
I'm not saying it's a catastrophe, it's warnings after all. But it shouldn't be there
And regarding OOP inheritance you can also use js prototyping, but well if you insist on using godot...
Now idk how it's going to be server side with godot, but chances are you'll want to make it interact with nodejs... So... Well.
I'm not saying it's a catastrophe, it's warnings after all. But it shouldn't be there
And regarding OOP inheritance you can also use js prototyping, but well if you insist on using godot...
Now idk how it's going to be server side with godot, but chances are you'll want to make it interact with nodejs... So... Well.
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