[.WebGL-0x556ef38ccec0]RENDER WARNING: there is no texture bound to the unit 190
254 times
[.WebGL-0x556ef38ccec0]RENDER WARNING: there is no texture bound to the unit 191
2 times
And then
(index):1 WebGL: too many errors, no more errors will be reported to the console for this context.
I think those can be ignored. I like to make things object-oriented, so there are base-objects without specified textures from which other objects inherit.
I'm not saying it's a catastrophe, it's warnings after all. But it shouldn't be there
And regarding OOP inheritance you can also use js prototyping, but well if you insist on using godot...
Now idk how it's going to be server side with godot, but chances are you'll want to make it interact with nodejs... So... Well.
(post is archived)