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334

Usually I'd join the poal chat, but it's full of faggots lately, so I don't get my relief. What else could I do?

Usually I'd join the poal chat, but it's full of faggots lately, so I don't get my relief. What else could I do?

(post is archived)

[–] 0 pt (edited )

Man... You have 254 fucking errors on load with webgl....

254 and the browser stopped to report further errors

That's the problem with godot and game engines in general. Everything is easy but you have no idea of what's going on under the hood. The whole project is 20+megs... For a black and white retro shooter

[–] 0 pt

The webgl "errors" could either be old debug messages or be related to some browser-plugins you've installed. And I've been using godot, because it's nice, free, and easy.

[–] 0 pt

That's like using an ICBM to kill a pigeon

[–] 0 pt

Feel free to rewrite the game without any framework.

[–] 0 pt (edited )

[.WebGL-0x556ef38ccec0]RENDER WARNING: there is no texture bound to the unit 190

254 times

[.WebGL-0x556ef38ccec0]RENDER WARNING: there is no texture bound to the unit 191

2 times

And then

(index):1 WebGL: too many errors, no more errors will be reported to the console for this context.

[–] 0 pt

I think those can be ignored. I like to make things object-oriented, so there are base-objects without specified textures from which other objects inherit.