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Very interesting indeed.

Archive: https://archive.today/2LywY

From the post:

>Recently, I’ve been working on a matching decompilation of Snowboard Kids 2, an incredibly underrated racing game for the Nintendo 64. The purpose of this post is to document how coding agents have and haven’t helped with the decompilation process. While much has been written about LLMs, far less has been written about decompilation,1 so I’m adding another data point. A few lessons may apply beyond the N64. If you’ve got suggestions to improve the workflow, please let me know!

Very interesting indeed. Archive: https://archive.today/2LywY From the post: >>Recently, I’ve been working on a matching decompilation of Snowboard Kids 2, an incredibly underrated racing game for the Nintendo 64. The purpose of this post is to document how coding agents have and haven’t helped with the decompilation process. While much has been written about LLMs, far less has been written about decompilation,1 so I’m adding another data point. A few lessons may apply beyond the N64. If you’ve got suggestions to improve the workflow, please let me know!

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