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@NoisySilence This one is for you...

This is the video that got me into doing super high quality prints on my FDM printers. The video goes into this way better than I will be able to but there are a few comments:

1) Seriously, give it a try... your printer can probably do much higher quality than you ever thought

2) Slow WAY down... the "Top layers = 9999" hack he talks about is really doing nothing except halving the print speed for all the layers. Slow down to like 25mm/s and this is not really needed.

3) Find the 'magic numbers' for your stepper motors through experimentation. In theory 0.04 layer height should have been optimal for me but 0.05 is what actually works for me.

4) Run a bunch of heat column tests. Every filament, brand to brand and even spool to spool needs different temps for really smooth surfaces.

5) ...and stringing tests. "z hop on nozzle moves" is your friend. Stringing causes surface warts and surface warts look like shit.

6) Experiment with ironing.

7) If you are using PrusaSlicer or Slic3r... Don't. Go download Cura. I know the UI is less intuitive but it really can do everything Slicer can and do it all better... The gcode rendering is better. Trust me on this one.

@NoisySilence This one is for you... This is the video that got me into doing super high quality prints on my FDM printers. The video goes into this way better than I will be able to but there are a few comments: 1) Seriously, give it a try... your printer can probably do much higher quality than you ever thought 2) Slow WAY down... the "Top layers = 9999" hack he talks about is really doing nothing except halving the print speed for all the layers. Slow down to like 25mm/s and this is not really needed. 3) Find the 'magic numbers' for your stepper motors through experimentation. In theory 0.04 layer height should have been optimal for me but 0.05 is what actually works for me. 4) Run a bunch of heat column tests. Every filament, brand to brand and even spool to spool needs different temps for really smooth surfaces. 5) ...and stringing tests. "z hop on nozzle moves" is your friend. Stringing causes surface warts and surface warts look like shit. 6) Experiment with ironing. 7) If you are using PrusaSlicer or Slic3r... Don't. Go download Cura. I know the UI is less intuitive but it really can do everything Slicer can and do it all better... The gcode rendering is better. Trust me on this one.

(post is archived)

[–] 0 pt

So how does one DESCRIBE (average joe) an object to such a tool, AND how LIMITED is it (given math and INFINITY and the rest of all of that sort of thing (everything))?